Game review of Top Waffle: This Game is Tops




What is it they say about shopping when you're hungry? Don't do it? Well, if that's true, then maybe you'd better not play the card game Top Waffle while you're hungry or you'll end up ordering out for the title dish. 

Strike that. DO play this card game, hungry or not. Here's why you'll be glad you did.    

First of all, Top Waffle is quick to learn, and the premise--you're a fast food worker, striving to fill the most orders--is easy to grasp. 


The pink cards represent orders to fill, and they're worth a varied amount of points. Each turn, you either gather ingredients (orange cards) or grab an item to help you do your job (green cards). If you can, you then fill an order, take the card out of play, and save it to be counted at the end. 



Sounds easy right? And possibly a little like Splendor? That's correct, but there are some additional twists and turns that set this card game apart.      


For example, there's no limit to the amount of cards you can hold in your hand. But you have to be careful--after a certain amount of orders are filled, the day ends, and your wasted ingredients count as negatives at the end of the game.  

This is a brilliant mechanic in my view. No one can get too far ahead, and you have to strike a balance between filling orders, gathering ingredients, and taking item cards. Then a new day begins, and everyone starts fresh in their ingredient gathering.   

The item cards throw other wrenches into the works (literally) and make for a rousing game-time experience.     

In short, playing this card game is a treat. I'll take mine topped with bananas, strawberries, and cream. 




A by-the-numbers Game Review of Top Waffle

# Players . . . 2-6
Ages 7
 and up

Game time . . . . . . . . 30-45 minutes

Set up . . . . . . . . . . . . . 2 minutes

Luck   . . . . . . . .5 . . . . Strategy 

*Interplay . . . . . . . . . . . . . . . 7

Visual Appeal . . . . . . . . . . . . 9

Component Quality . .. . . . . 8

*Replayability . . . . . . . . . . . 9.5

*See "How We Rate" for a definition

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