Gather Round the Table for Avalon


If you're a fan of the game The Resistance, you'll like Avalon even better. If you've never played The Resistance, see what you're missing at this post and then try Avalon instead. You'll want to pick it up for your next party.

My, my, you say, that's a bold claim. Yes, I say, and here's why I make it.

Avalon has all the things we like about The Resistance: it plays up to ten, it's fast, 20-30 minutes, and employs the same intense mix of deductive reasoning, intrigue and deception. However, some things are better.

For one, Avalon has Merlin. How can you go wrong with him in a game? Granted, not all of our crew likes the only other Arthurian game we have, but still . . . Merlin.  And he isn't just there for looks. He has a special ability. Several of the character cards, do, which adds hugely to the fun of Avalon.

The introduction of different character cards does mean there's a script to read. But it's only done at the beginning of the game and doesn't mean that the moderator can't play (as in Werewolves).

Avalon is more interesting to look at, too. The cards beautifully portray the Arthurian time and place and the tokens and game mat seem to be made of sturdier stuff. Still, it is mostly a card game, so if you plan on playing often, you might want to get plastic sleeves for your cards.

In fact, just go ahead and get those sleeves because you will play often. Trust me, and I am not saying this as a minion of Mordred. (Or am I?).

# Players . . . 5-10
Game time . . . . . . . . 20-30 minutes
Set up . . . . . . . . . . . . . 2 minutes
Luck . . . . . . .  .7 . . . . Strategy
*Interplay . . . . . . . . . . . . . . . . 8
Visual Appeal . . . . . . . . . . . . 8
Component Quality . .. . . . . 7
*Replayability . . . . . . . . . . . 9


*See "How we Rate" for a definition.

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